Monday, February 26, 2007
Video Project Update
I am pretty mad, this weekend I was planning on getting some video of me and my team playing rugby against Stanford, but since the weather was so bad I was unable to capture what I was looking for. I am having a hard time putting videos in with my pictures. I also hope someone has figured how to turn down the volume of their music once I begin to talk.
Wednesday, February 21, 2007
Movie
Well... Instead of learning a new position in Rugby, I wanted to become a BETTER rugby player. In my movie I am going to show what it takes to be a better rugby player. I am going to show pictures of practice, conditioning, and games. The dedication, desire, and focus it truly takes. I have some pictures on the video making, but I still need to get practice and conditioning pictures. I need to have someone on my team film portions of my game this weekend to add those clips. My only concern is not having enough pictures (but I think I will put more general pictures of rugby instead of pictures just on me playing.) I am still confused about the audio portion and the phone number I am suppose to call.
Wednesday, February 14, 2007
Learning and Action
In the section "going to war", I found this extremely interesting... I was wondering how Gee was going to incorporate these video games. Gee explains that when playing games like these you take many shots to the body and you are able to save yourself by finding certain medical kits through out the game. Once you have one the game, it repeats and shows you all of your good moves you made through out the process. This is important when it comes to education, once children have done a good job, we need to go back through with them showing them (reinstalling the info), and rewarding them for a job well done.
Wednesday, February 7, 2007
Situated Learning
We learn from our past... In chapter 4 Gee discusses how when people face a new situation in the world we use past situations to solve the problem. In the video game Deus Ex with its turning story line, ever event is important. With movies and books the author determines the sequence of events. When it comes to this video game ever piece of information or intense conversation with another character can lead to more clues. This allows players to gain information in many different ways. There are four ways that can affect the way you receive your clues. 1) The game designer (the actually author). 2) How you the player chooses to play the game. 3) How you as the character plays the game. 4) Your imagination.The character is able to understand and keep the information what he/she has learned from the past conversations and use it towards accomplishing the game/mission.
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